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I typically prefer video training for software rather than books and was concerned that this book wouldn’t be able to keep up my interest.

I was wrong. It’s very well constructed and I love that it includes completed project files for each step of the tutorials. I have gotten stuck in a couple of places and it’s really nice to be able to open the completed solution and move on to the next steps.

If you are brand new to Maya and looking for video training, check out Maya Fundamentals from 3DBuzz. Although its based on a much earlier version of Maya 6. It includes over 80 hours of training and is still considered the gold standard. I’ve noticed no additional missing content along the way other than what I already mentioned , but I’ve noticed hardly any new content, either. In fact, one of the few new topics that I did notice sorry, I can’t remember the topic was only briefly discussed and didn’t include any examples.

It felt tacked on and without enough substance to add any real value. Perhaps, the order of the authors of edition was changed because Todd Palamar made the few updates to this new edition and did so with less care than Eric Keller.

Regardless, I stand by my original premise that this book is not much, if any, improvement over the previous version. Even so, my love of this book has not been diminished. This is by far the most valuable resource that I’ve come across for exploring the numerous features of Maya.

You won’t be a “master” by the time you finish the book, but you will have at least gotten exposure to almost every facet of the program. I stumbled in a couple of places in the book, most notably in the texturing chapter. No matter how hard I tried, my initial unwrapping of the giraffe’s leg did not look like the picture in the book. In the end, it didn’t matter, but at that point, I didn’t know that and wasted a lot of time as a result.

I also found the discussion and examples around subsurface scattering left me more confused than enlightened. But these were the exceptions rather than the rule. Most the examples are simple and straightforward and designed to illustrate a specific point with a minimal number of steps.

I applaud the authors for taking this approach rather than taking you through a complicated project from start to finish, illustrating all of the features of the program along the way. I find the latter much more time consuming and monotonous to follow along, and in the end, less rewarding, since the final product isn’t really your work anyway.

It’s taken me so long to get through, this book almost feels like an old friend that I’ll miss when I’m finally finished. Of course, I’m sure that I’ll be referring back to it constantly as I try to incorporate what I’ve learned into my own projects.

Just as a caution: do NOT attempt to use this book until you at the very least have learned the basics of Maya. This book is unbelievable; even Maya intermediates will be intimidated by it. You will never look at Maya the same way once you have completed this book.

The book is thick, much more than I had expected and the font is smaller than most Maya books. The information is incredible; your skills will leap bounds. As usual, these Autodesk books throw you into projects that leave you with all the skills you need as well as some incredibly impressive models you can truly call your own, perfect for your demo reel. The different techniques you learn will far surpass anything you may have learned from Youtube and most smaller animation schools makes sense since this book prepares you for the Maya Certification Test.

If you hope to one day become a professional, I highly recommend this book. Participate, don’t just use the program files, apply what you learn to your own personal projects, and you’ll be working in no time. Quick background: I have what many would consider limited experience with Maya.

So, I really am a newbie. I would agree with the author that the book is NOT for a person who has absolute zero experience with Maya. I liked the fact that they start from the most fundamental concept and build from there. For example, the very first thing mentioned in the book are nodes and their relationship to objects and how to work with them. I know the online tutorial works through nodes and the hierarchy, but this just seems like the right way to go.

Like I said, I am new to Maya and not very far into the book. For what it’s worth, I feel that this is seems to be a good investment and a solid reference.

I’m a professional in the industry and this is a great addition to my maya books. It was time to upgrade from my master maya 7. The book is a great reference for newer features in maya and a nice read once in a while to remember features you don’t use often. My one stink would be that they add a digital copy or offer a discount to those who have purchased a physical copy already. Too often I’m in and out of the office freelancing and working from home, lugging around a large book it’s big to carry around is impractical but I still love having a real book to read.

Digital books are really the way of the future so to keep books in the market they should really offer incentive’s. Good book for professionals and for new to intermediate. I would however suggest a “Intruducing Maya” book if your just starting in 3D. Was a student a few years ago, but never really worked on any animation projects. But I have something coming up soon.

This huge book will help me re-awaken skills long gone dormant. Covering all the newest features of this professional-level 3D animation software, it provides diverse tutorials and real-world scenarios from leading animation and visual effects professionals.

In addition to honing your skills in modeling, texturing, and animation, you will learn high-level techniques for film, television, games, and more. You’ll master Dynamics, Maya Muscle, Stereo Cameras, Assets, and rendering with mental ray and expand your skills with advanced instruction on cloth, fur, and fluids. His extensive experience now includes numerous straight-to-video movies, video games, dozens of military and game-style simulations, corporate commercials, and even theme park rides.

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Art is. At Ex pression College, we produce more than just college graduates. We hone the next generation of filmmakers, animators, game designers, music producers, graphic designers, and sound artists. Our graduates. In an industry where clients demand ever more beautiful. Have students find the movie listing’s page and study the movies that are presently being shown at theatres.

In order to. Use video grow your dental practice Welcome. A transformation is involved, what were still, now moves. Animation is that stimulus to the mental, physical, and. Web and Digital Communications Pathway Information Technology Cluster 3D Animator This major prepares students to utilize animation skills to develop products for the Web, mobile devices, computer games,. Contents 1. General Product.

Android is world s leading mobile operating system Google: Owns Android, maintains it, extends. Graphic Designer Front-End Web Developer 3D Modeler Animator Compositor I have a strong background in computer graphics, art design, and video production, plus I have more than 20 years of experience in. What can you do with an Animation Degree? Product Commercials What can you do with an.

Understand what your income and expenses are. Some of the options that may appear on the exam paper are as follows:. If so, it s not surprising. You live in a culture where people watch. I have been working on animations since a young age. I have a vast knowledge of editing software. I have a website called Jornations. Example Computer Certified Developer Example Computer continued is a series of computer games that we are designing and developing as a part of student projects at Geelix School of Serious s and Edutainment.

Media and Photography The director calling lights, camera, action. The actors and actresses collecting all the gongs. The influential radio presenter playing the latest hits. They would all be nothing. Apply laboratory safety rules, regulations, and procedures for animation layout. Learning Objective s and 1. Identify potential safety hazards. You will be answering questions on Superhero films. You will watch a clip from. Exploring Media Time 30 minutes Activity Overview This module provides an introduction into how the curriculum defines media and its purposes.

A beautifully-packaged, advanced reference on the very latest version of Maya If you already know the …. Expand your skills with complete Maya mastery Mastering Autodesk Maya is the ultimate guide to the …. The only hands-on book devoted to mastering Maya’s dynamics tools for water, wind, and fire In ….

Skip to main content. Start your free trial. Mastering Autodesk Maya by. Book description Provides hands-on intermediate-to-advanced coverage of the leading 3D software Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres.



Mastering autodesk maya 2012 pdf free –

From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level. 3D application, Introducing Autodesk Maya will kickstart your creativity and get you up and runnin Mastering Autodesk Maya Autodesk Official Press.


Introducing Autodesk Maya by Dariush Derakhshani – PDF Drive.

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